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Tons and tons of clothes / skin / hair shopping (sure, always with an eye out for a good freebie or a sale, but also spending lots of money), texture creation, going to each other's shop or gallery openings (the kind of gallery where you can buy the art), discussing the merits of this or that non-freebie airplane or sailboat, talking about how much it costs to run a club these days, wondering how much a store greeter job should pay or what mainland land is going for, etc, etc...
I do run into people now and then who won't spend any Lindens that they didn't earn inworld, and whose idea of earning Lindens is chair camping. Nothing wrong with that attitude, of course; they're probably having fun at it and as you say there's no law that everyone has to add value to the economy. Some of them produce stuff and give it away, some of them don't produce anything more than conversation; that's fine too.
But for me the latter are the minority; most people that I know or just bump into at random seem to be actively engaged in the economy. I wonder what makes the difference...
Sounds like health to me: growth, lots of different options depending on what you want, etc. How is this a crisis?
I can understand that the people (if any?) who bought land expecting to resell it at a profit later would be upset that prices have fallen. But, well. People who buy computers expecting to resell them at a profit later haven't done very well recently either :) and we don't talk about a "computer crisis"...
I think a lot of people actually think like me and that most of the world is not (yet) ready for the concept of ownership of virtual things.
That is not an endorsment of freeloaders from my part - it's just an observation based on my own ideas.
you are wrong. Buying a currency is always and only buying a share on a national economy, nothing more.
When you buy something with Linden $ in Second Life, you're buying something very real: time safers. You're paying someone real for making that stuff that you like. And the time needed to make, for example like some nice skin, is something very real indeed. So you're not buying something virtual, you're buying something real in return when you consider that otherwise you need the skills and time to do the same.
Also buying "land" - well, land is nothing else then getting some services from Lindenlab (storage, assets) and you're buying there a timeshare on one of there servers in their computation center. Again, something very real.
Personally, I don't mind paying for everything in SL. Not because I want to help LL or because I want to help the overall SL economy, but because I want to reward the effort of other residents the manage to amaze me with their creativity day by day. The sums of money are of course quite low in RL money, but at least they can help to pay tier and that's already something.
@Laetizia Every currency is virtual. Credit card payments are virtual money transfers - no real money changes hand, just like there is no "real" money in SL. You could also say that movies are just dots on the screen, music just a bunch of sounds etc. So why do you then pay to go see a movie I wonder? Or why do you pay for services iRL if you get nothing tangible in return?
I think Laetizia Coronet makes a correct interpretation of people's reluctance to spend in SL. The fact that we spend money all the time in RL on stuff you can't actually touch (we usually refer to these things as 'services') is irrelevant. It's a perception thing.
And there are some other considerations. Why would I wish to entrust my credit card details with a company (and one who, in the past, has had its servers hacked), on the off chance that I might wish to buy some Linden game tokens? The ToS makes it abundantly clear that, legally and contractually, my Linden dollars are not currency.
Another barrier is, perhaps, the apparently large sums we are asked to pay for stuff. 10 for this? 50 for that? 1000 for those?? If instead of 10L$ to upload an image, it was clear it was 2p or 4 cents, then I might have a better perspective on this.
Finally, the occasional(?) issues with loss of inventory are hardly an incentive to spend.
BTW - I do have payment details with my account... and that first 250L$ (or 50 pence) I got when I created my account lasted me about 6 months. Though for a long time I have paid my monthly tier for a plot of land, I still prefer to make my own stuff and see little reason to spend on stuff I don't want or need.
As someone who faces this issue on an almost monthly basis, I think there are two different issues providing this "no pay" mentality. Laetizia already pointed out one, the sense of "waste" tied to the purchase of virtual goods. But that also existed (or exists) regarding paying for hosting space, and regarding paying - monthly! - to play on-line games, just a few years ago. In fact, you can still easily find people that find the concept of paying monthly to play an on-line game ridiculous, but look how WoW and LoTRO grew since! Culture will adapt, give it time.
The other factor is not knowing how much is L$10, as Aleister said. I've solved this issue of "no pay" for dozens of students now: I simply tell them: buy 5 euros, a mere 5 euros, and you get around 2500 Linden, enough for 250 bitmap uploads! This is usually met with amazement, and a response of "really? just that?".
There's also the issue of premium members being down whilst land prices crash, which indicates it's not the cost of the land that is the issue.
Gwyneth, you are coming from a different angle from those who want something for free. When I tried Entropia Universe I had no intention of buying peds, I wanted to see if I could earn them. It's a try before you buy scenario.
You're also an older avatar, from a time when the Lindens dished out stipends and higher value stipends than new users get now, so your mindset is bound to be different to those who come looking for a free lunch.
The way to get people to spend money is to get them intergrated within the world and that's a huge challenge. Those who spend feel more affinity to a place and will find themselves more engaged.
Laetizia, I'm sorry, but your argument is really old and outdated. Sure it's not "real" nor tangible; and exactly as you mention, we "buy" intangible goods all the time, and assign value to them although they're just bits and bytes: imagine domain names under .com, for instance. It's amazing how people make a profit by hoarding names that they invent or look up on dictionaries. So I agree that it takes some time to mentalities to change and understand that a bunch of pixels on the screen has some value (because mostly someone is maintaining the servers that allow it to be there, 24h a day).
I've always been a supporter of value-added services. If "land" in SL is just land, without any concept of value added on top of it, no wonder that too much land is a bad idea, since the only variable in the equation will be how cheap you can get it. I've been often accused of "not understanding anythin about the land business" when claiming that the problem with most small-scale land barons is that they just wish to make a quick profit without effort: buying wholesale, parcelling it, announcing it for sale, getting rid of it as quickly as possible, buying some more. You're simply too dependent on the market changes for that. Sure, it means that sometimes the high risk yields high profits (that's true for everything in an open market economy...), but it also means that it's as risky as gambling on the stock market.
Planned communities, adding services (like protection from griefers; zoning rules; dealing with abuse), providing events and entertainment, all these are factors that make land be more important, and attract potential customers because of the value-added service. It also means that the land prices can fluctuate, but your price will mostly depend on the services you provide on top of the price. That's why in real life you can get a virtual host with 300 GB from Dreamhost for 6 USD per month, but Verio charges for what apparently is the same service about US$1000/month. The range of services provided by Verio is on a completely different category than Dreamhost's (and I'm a DH fangirl, too!) and that's why they can charge 160 times as more! The value of "bandwidth" or "hardware" is pretty irrelevant in that case...
Then again, the argument that technology-related prices drop all the time is my favourite one :) But tell that to anyone in the land business and they'll crucify you for being a heretic. See one of my early articles, specially the comments. Let me quote Ciaran Laval:
:)
The problem is the freetard culture, and we have you and all your early adapter oldbie friends to thank for inflicting this on us.
Everybody can pay something. I charge at least a $1 for freebies. Why should I tier somebody else's loss leader for free?
The fact is, people don't pay not because the are all slugs, but because they aren't asked. I ask. They pay. I put out tip jars, they fill all the time in the public land preserve to help support tier. You have to ask.
Prokofy
Gwyn, I did not make an "argument", I stated how, according to me, most people think. And most people do not have domain names. As Aleister correctly said, it's a perception thing.
Issue on Land sales is: the SL land mass grew more than 35% in the last 2 months--the grid was already empty and now is even more so. Isn't the point of the virtual world to meet other people? So we hear that there were some new land sales--from education mainly (and lot of broke Phds and more broke students scavenging free stuff--come the Dump sim btw)
So lot of activity at LL land store--but who is going buy sims for the rest of 2008? Education sims are a lot cheaper than the ones we buy and their tier is also less.
250 staff at LL--working harder for less revenue? Maybe they all gonna become Phds also?
ps--and Laetizia--you right, there is no land, no water--only neighbors and landlords. You can go to 4000m to avoid the neighbors at least unless you must see the "water" and "sunset"!
The wanting services for free attitude has another impact too. I came in world a year ago and as someone who has the skills to build and design content I have to admit I have not even attempted to make and sell anything in SL. Why because in RL I can get $100.00 an hour using the same skills and why knock myself out for a culture that demands expects and only values freebies.
That said I have a premium account, a small block of land and I do spend in world. As far as I am concerned it's cheap entertainment. I happily pay to go to the movies so I see Sl as entertainment and no different.
Framing virtual objects as objects to buy I think is a bad marketing move as people want something solid.(As pervious comments verify) framing Sl as entertainment might however shift the perception of customers. So people shop because it is fun - you dress your avatar in great gear because it reflects the person you are and it fun to do that. To people who want freebies and JUST freebies (after being in world a little while) I say that if you want to represent yourself being a tight fisted, aesthetically challenged, twit... go ahead but don't expect good content to be around in the future because designers are not going to work for nothing.They might try it for a while or have give aways to promote something but doing it year in and year out?
One thing however in Australia your PhD student would be living well below the poverty line and the computer and connection my be supplied by the university.
Teal, that's been a reality for awhile actually. Last year, that was balanced by corporations paying 3rd parties for creating sims that, as Hamlet put out in his book, generates visitor numbers that were better than any ad-sponsor could ever hope for on a web site.
But a number of corps are pulling out, due to many factors (SLA, content control, bad press, tightened budgets, etc). I'm not certain that LL is tuning its marketing quickly enough to get around that yet; They've never been clear about what is actually 'free' and what is paid.
It used to be quite clear what Premium gave you - access to land and their forum. Now you just need payment info on file for both; At this point Premium just gives you better support (in particular phone support and ticketing). That's not worth the cost, even to me! [Ignoring the L$ they throw at you as a token amount these days, since its cheaper to buy it directly.]
As a contrast, take There.com. They are reasonably clear about money - Membership is free, but hobbled as a 'visitor' without access to certain things like Voice. Only US$10 (one-time payment) gets you the Premium features such as Voice; And once they've got you on that payment screen, it gives you a one-time discount on Tbux (effectively making their Premium cost free if you buy the equiv of US$50 in T, IIRC). Until recently I've successfully 'lived' off that for nearly two years (while still having a lot of fun) - the only reason that's changed is that I rented a building from them for a couple months, and will be reverting back to 'nomad' status shortly...
If LL can lure folks more clearly to their currency-buying system, or make the Premium account actually *worth* something again (alternatively making it very clear what it gives you now), things may turn out better.
Of course, there's always the more drastic measure of removing the ability to give money via script... ;)
--TSK
Truth is: not everybody has that opportunity. I agree, normally should everybody be able who has such a computer to let some money sink in here, like I do.
But: this idea only holds true in an ideal world, but our world is not ideal, so it does not mean necessarily for someone who's able to access Second Life that he has the opportunity to spend money simply because he might lack money at all.
For example, the computer might be a present and he's poor or he uses a public computer like in a library or university.
Not everybody has a credit card and other ways of buying Linden Dollars might be quite adventorous.
And if you're in such a situation, 10 L$ can be quite much money, when you're camping and get perhaps 5 L$ / 30 minutes. It's simple like that and since many people are either not willing or able to buy money and camping around is their only solution to get L$, 1 L$ is spent quite fast but 10 L$ already seem to be like a fortune.
Thank you for your sharing your thoughts on this matter.
Mimi ^_^
Also, SL seems to deliver the best user experience when you are immersed in it, i.e. when you are able to convince your brain to compensate for the technical shortcomings.
However, immersion requires focused attention. Focused attention requires time. Time can be quite a limited resource for a large part of the working population.
Combine now the need for focused attention with the high learning curve of SL and think of a casual user that uses SL for a few hours every week to replace television entertainment with an animated chat room, you might have an explanation as to why the large part of the active residents don’t see a point in spending any significant amounts of money (or any amount at all) in SL.
And don’t even get me started about virtual land and the “crisis”. The setup fee and the monthly maintenance costs are still ridiculously high for the vast majority of users – including myself, btw. Come back to me with an island for US$99 and US$19.99 in monthly tier, and I might order one or two. Today, the price/value relationship for SL land is simply unattractive.
It takes one physical server to run 4 sims. That would make your math equal $80 a month to run and maintain a server and pay the bandwidth charges.
That cannot be done. Period. No matter how you cut it.
The Tier cost is directly related to the costs of running servers and bandwidth and providing the service and hopefully making a bit of profit as well.
You have to see the real economics here. Your proposed model will never exist on a platform as complicated and rich as Second Life with todays technology.
My two cents worth.
The very same economics completely fail for grid service, where one single physical server can only have 4 virtual sims running on it. In fact, I'm actually surprised how LL charges so little per sim! I would say that they contract way too little bandwidth per server, thus having a lower price-per-server... which would explain things like the hard-coded limits on the number of avatars.
See, if I simply value owning a virtual island with not more than, let’s say, US$20 per month, but LL is not able to make me an offer at this price level, then I don’t buy an island.
And if I’m a casual user that spends only a few hours in SL per week, I might not feel to waste that time searching for any land whatsoever. Also, with plenty of quite decent free content around and enough places to visit, I might not even bother to go to the SL website and update my account information with credit card or Pay Pal information. Etc.
And this might exactly be what we are currently seeing in SL with a large number of users.
So, my take on this: Unless LL offers a kind of easy “click-to-buy” island directly from e.g. the land store at low monthly costs, SL is likely to move sideways being stuck with a limited group of early adopters/hardcore users and plenty of “freebie residents”.
And what are “low costs”? Well, if you look around in the industry, you will find that Blizzard or CCP Games have probably figured out the most attractive basic pricing level that people are willing to pay per month: approx. US$15.
Real economics, so to speak :)
Understanding the reasons for it might also help LL target their product better. For instance, those numbers above are actually a bit "arbitrary". A sim could theoretically be 1024x1024 in size; or it could be 64x64 but have 15,000 prims! Or, like LL does with the OpenSpace sims, you can get one much cheaper, with the same 256x256, but far less prims. I can imagine sims being offered with 512 prims, 256x256 in size, but only for as low as L$20 — running, of course, 128 sims on the same server, and allowing as little as 3-4 simultaneous avatars per sim...
While there is a theoretical limit on the combinations, I think that LL could effectively tailor one combination that allows them to get an extra-low price, trading off on the features.
And there is a HUGE market for having 256x256 islands with 60,000 prims and allowing 400 avatars, for US$1200/month. It's such a pity that Linden Lab does not wish to offer that service, because it would simply be *awesome* — imagine what you could do joining four of those super-sims side by side, and get events attended by 1600 avatars simultaneously!
I'd be dead in a minute. maybe LL does not want that kind of weakness in the system (the end user being the weakness) exposed too much.
While I would be happy to share my thoughts on this, I fear this would go beyond the scope of a blog comment, since I’m such a chatty guy… If you are really interested, let me know and I can send you some notes.
Regarding the real estate crisis, I had decided that putting more land to sell. It was without many expectations due to speculation on this crisis. But to my surprise, two weeks almost all sold, even with prices a little above the market.
Sorry for mistakes, my english is not very good.
For a virtual home that would actually work for me quite well. If LL gave me 512 prims on a private region with upto 4 avatars at one time, Id be happy as. I could make a nice home and garden for myself with that many prims.
LL could charge me $US15 per month as as a Premium Homeowner for this, and I'd be happy to pay it. I wouldnt have to worry about nosey neighbours, nosey scripts, ugly builds (except my own =)), adfarms or nothing.
Yes I maybe sharing server and bandwidth space with other avatars (more even) but not visual, chat or scripted space, not at home anyway.
Bit like Rooms on other sites I suppose, but I would also have the ability in SL to buy/rent other larger parcels for out-of-home stuff. And still be able to shop and club and explore in the world open to me whenever I step out my front door.
#30 that too is a great idea I'd love to have a quiet little spot with no spam in the sky around me like BTEGlobal puts up.Then get dolled up and out the teleporter to the world.
Thanks for your great blog, Gwyneth.