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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Gwyn's Home - Latest Comments in The Mighty Linden Dollar</title><link>http://gwynethllewelyn.disqus.com/</link><description>Socio-economic articles about Second Life®</description><atom:link href="https://gwynethllewelyn.disqus.com/the_mighty_linden_dollar/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 11 Aug 2008 09:47:13 -0000</lastBuildDate><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816619</link><description>&lt;p&gt;Well... not much to add but to say very good article. However this is more personal issue than anything else. I can undestand your idea about global SL economy but most of the people are there for fun. Now, in RL how much do i spend for fun? A LOT :-) How much am I ready to spend for fun in SL? A lot too. Do I care about SL or RL economy? No. In matter fact I do have premium account and spend many Lindens for items and land. However, can not blame anyone, even though I dont understand, for not spending few cents for their own fun. Different people, different opinions and everyone has its own ways. I must admit that whenever I see nice avatar or house or sim I do pass a comment and praise those who did it. They did put some effort in it no matter how, either buying goods in SL or building them selves. I dont know how to build more than playing with basic prims so I pay for my ignorance cos hey it is for my fun.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lazarus</dc:creator><pubDate>Mon, 11 Aug 2008 09:47:13 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816618</link><description>&lt;p&gt;Well, Tabliopa (@30), my only fear is if that would turn SL, the "contiguous virtual world" into one of "separate rooms" (islands!)... :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gwyneth Llewelyn</dc:creator><pubDate>Thu, 24 Jul 2008 17:10:21 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816617</link><description>&lt;p&gt;#26 great idea, meetings with 1000 avatars would be amazing.I and a lot of others would go just to see that audience.&lt;br&gt;#30 that too is a great idea I'd love to have a quiet little spot with no spam in the sky around me like BTEGlobal puts up.Then get dolled up and out the teleporter to the world. &lt;br&gt;Thanks for your great blog, Gwyneth.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Herne Diker</dc:creator><pubDate>Thu, 24 Jul 2008 13:40:42 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816616</link><description>&lt;p&gt;I have really weird idea, but... It came to my mind during reading last few paragraphs. What if it somehow mapped/correlated with SL hardware requirements for 3D video card? ;) I remember when I had been going in-world, I couldn't meet certain friends because one of them had PC broken, and buying another one with _particular_ video card (minimal, after later check). Once they bought it, it looked odd for them to buy anything since "a lot of money had been spent already on SL"...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">A. T.</dc:creator><pubDate>Thu, 24 Jul 2008 12:58:55 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816615</link><description>&lt;p&gt;Gwyneth wrote in part "I can imagine sims being offered with 512 prims, 256×256 in size, but only for as low as L$20 — running, of course, 128 sims on the same server, and allowing as little as 3-4 simultaneous avatars per sim…"&lt;/p&gt;&lt;p&gt;For a virtual home that would actually work for me quite well. If LL gave me 512 prims on a private region with upto 4 avatars at one time, Id be happy as. I could make a nice home and garden for myself with that many prims.&lt;/p&gt;&lt;p&gt;LL could charge me $US15 per month as as a Premium Homeowner for this, and I'd be happy to pay it. I wouldnt have to worry about nosey neighbours, nosey scripts, ugly builds (except my own =)), adfarms or nothing.&lt;/p&gt;&lt;p&gt;Yes I maybe sharing server and bandwidth space with other avatars (more even) but not visual, chat or scripted space, not at home anyway.&lt;/p&gt;&lt;p&gt;Bit like Rooms on other sites I suppose, but I would also have the ability in SL to buy/rent other larger parcels for out-of-home stuff. And still be able to shop and club and explore in the world open to me whenever I step out my front door.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tabliopa Underwood</dc:creator><pubDate>Wed, 23 Jul 2008 04:57:27 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816614</link><description>&lt;p&gt;Hello Gwyneth :D ! I do not see how you see this not. At least here in Brazil, people may even feel some resistance at the beginning - first months - that are in the SL, but then begin to put the money inside yes. Few still reluctant to put money in SL, I can say this, because live closely with people who work in buying and selling L$ here, and demand is great.&lt;/p&gt;&lt;p&gt;Regarding the real estate crisis, I had decided that putting more land to sell. It was without many expectations due to speculation on this crisis. But to my surprise, two weeks almost all sold, even with prices a little above the market.&lt;/p&gt;&lt;p&gt;Sorry for mistakes, my english is not very good.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ricardo</dc:creator><pubDate>Fri, 18 Jul 2008 07:55:13 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816613</link><description>&lt;p&gt;Gwyneth, thanks for your reply; your thinking around sim sizes and prim levels is actually not too far away in principle from the point that I was trying to get across.&lt;/p&gt;&lt;p&gt;While I would be happy to share my thoughts on this, I fear this would go beyond the scope of a blog comment, since I’m such a chatty guy… If you are really interested, let me know and I can send you some notes.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Maximilian Proto</dc:creator><pubDate>Thu, 17 Jul 2008 21:23:53 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816612</link><description>&lt;p&gt;1600 avis, all blinging away, all carrying their Mystis and their flexi hair and their alpha layered clothing and their scripted objects and... &lt;br&gt;I'd be dead in a minute. maybe LL does not want that kind of weakness in the system (the end user being the weakness) exposed too much.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Laetizia Coronet</dc:creator><pubDate>Thu, 17 Jul 2008 17:29:26 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816611</link><description>&lt;p&gt;I see your point, Max :) Now, one question: why do you value a whole island — all 65,536 m2 of it and the 15,000 prims so low?&lt;/p&gt;&lt;p&gt;Understanding the reasons for it might also help LL target their product better. For instance, those numbers above are actually a bit "arbitrary". A sim could theoretically be 1024x1024 in size; or it could be 64x64 but have 15,000 prims! Or, like LL does with the OpenSpace sims, you can get one much cheaper, with the same 256x256, but far less prims. I can imagine sims being offered with 512 prims, 256x256 in size, but only for as low as L$20 — running, of course, 128 sims on the same server, and allowing as little as  3-4 simultaneous avatars per sim...&lt;/p&gt;&lt;p&gt;While there is a theoretical limit on the combinations, I think that LL could effectively tailor one combination that allows them to get an extra-low price, trading off on the features.&lt;/p&gt;&lt;p&gt;And there is a HUGE market for having 256x256 islands with 60,000 prims and allowing 400 avatars, for US$1200/month. It's such a pity that Linden Lab does not wish to offer that service, because it would simply be *awesome* — imagine what you could do joining four of those super-sims side by side, and get events attended by 1600 avatars simultaneously!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gwyneth Llewelyn</dc:creator><pubDate>Wed, 16 Jul 2008 19:54:48 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816610</link><description>&lt;p&gt;Scrap, Gwyn, although I am genuinely not interested in any technical background of SL, I am aware of SL’s hardware setup, etc. However, thank you for highlighting my key issue again - albeit probably unintentionally :)&lt;/p&gt;&lt;p&gt;See, if I simply value owning a virtual island with not more than, let’s say, US$20 per month, but LL is not able to make me an offer at this price level, then I don’t buy an island.&lt;/p&gt;&lt;p&gt;And if I’m a casual user that spends only a few hours in SL per week, I might not feel to waste that time searching for any land whatsoever. Also, with plenty of quite decent free content around and enough places to visit, I might not even bother to go to the SL website and update my account information with credit card or Pay Pal information. Etc.&lt;/p&gt;&lt;p&gt;And this might exactly be what we are currently seeing in SL with a large number of users.&lt;/p&gt;&lt;p&gt;So, my take on this: Unless LL offers a kind of easy “click-to-buy” island directly from e.g. the land store at low monthly costs, SL is likely to move sideways being stuck with a limited group of early adopters/hardcore users and plenty of “freebie residents”.&lt;/p&gt;&lt;p&gt;And what are “low costs”? Well, if you look around in the industry, you will find that Blizzard or CCP Games have probably figured out the most attractive basic pricing level that people are willing to pay per month: approx. US$15.&lt;/p&gt;&lt;p&gt;Real economics, so to speak :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Maximilian Proto</dc:creator><pubDate>Wed, 16 Jul 2008 19:29:08 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816609</link><description>&lt;p&gt;Indeed, Max, I believe that Scarp is *totally* right. The reason why we have providers like, say, Dreamhost, giving you access to a full virtual server for, well, US$10 per month, is that they can fit a thousand users per physical server, which will cost them little more than US$1000/month (in leasing costs and high-speed bandwidth from ), and possibly as much in (human) maintenance. Large-scale providers cn thus make a huge profit that way.&lt;/p&gt;&lt;p&gt;The very same economics completely fail for grid service, where one single physical server can only have 4 virtual sims running on it. In fact, I'm actually surprised how LL charges so little per sim! I would say that they contract way too little bandwidth per server, thus having a lower price-per-server... which would explain things like the hard-coded limits on the number of avatars.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gwyneth Llewelyn</dc:creator><pubDate>Wed, 16 Jul 2008 17:24:46 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816608</link><description>&lt;p&gt;Maximilian:  I feel I need to respond to your comment about having an entire sim for $20 a month tier.&lt;/p&gt;&lt;p&gt;It takes one physical server to run 4 sims.  That would make your math equal $80 a month to run and maintain a server and pay the bandwidth charges.&lt;/p&gt;&lt;p&gt;That cannot be done. Period.  No matter how you cut it.&lt;/p&gt;&lt;p&gt;The Tier cost is directly related to the costs of running servers and bandwidth and providing the service and hopefully making a bit of profit as well.&lt;/p&gt;&lt;p&gt;You have to see the real economics here.  Your proposed model will never exist on a platform as complicated and rich as Second Life with todays technology.&lt;/p&gt;&lt;p&gt;My two cents worth.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Scarp Godenot</dc:creator><pubDate>Wed, 16 Jul 2008 13:55:34 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816607</link><description>&lt;p&gt;Despite some progress on stability, SL is often still not working very well. This limits the user experience and does not help to convince people to spend any real money.&lt;/p&gt;&lt;p&gt;Also, SL seems to deliver the best user experience when you are immersed in it, i.e. when you are able to convince your brain to compensate for the technical shortcomings.&lt;/p&gt;&lt;p&gt;However, immersion requires focused attention. Focused attention requires time. Time can be quite a limited resource for a large part of the working population.&lt;/p&gt;&lt;p&gt;Combine now the need for focused attention with the high learning curve of SL and think of a casual user that uses SL for a few hours every week to replace television entertainment with an animated chat room, you might have an explanation as to why the large part of the active residents don’t see a point in spending any significant amounts of money (or any amount at all) in SL.&lt;/p&gt;&lt;p&gt;And don’t even get me started about virtual land and the “crisis”. The setup fee and the monthly maintenance costs are still ridiculously high for the vast majority of users – including myself, btw. Come back to me with an island for US$99 and US$19.99 in monthly tier, and I might order one or two. Today, the price/value relationship for SL land is simply unattractive.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Maximilian Proto</dc:creator><pubDate>Mon, 14 Jul 2008 20:41:39 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816606</link><description>&lt;p&gt;Sorry about my sentence structure typo on my reply. :-(&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">MimiSoleil Dagger</dc:creator><pubDate>Mon, 14 Jul 2008 13:27:42 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816605</link><description>&lt;p&gt;Brava, Dear!&lt;/p&gt;&lt;p&gt;Thank you for your sharing your thoughts on this matter.&lt;/p&gt;&lt;p&gt;Mimi ^_^&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">MimiSoleil Dagger</dc:creator><pubDate>Mon, 14 Jul 2008 13:26:20 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816604</link><description>&lt;p&gt;Well, of course it might be nice if everybody spends money in here or has the opportunity.&lt;/p&gt;&lt;p&gt;Truth is: not everybody has that opportunity. I agree, normally should everybody be able who has such a computer to let some money sink in here, like I do.&lt;/p&gt;&lt;p&gt;But: this idea only holds true in an ideal world, but our world is not ideal, so it does not mean necessarily for someone who's able to access Second Life that he has the opportunity to spend money simply because he might lack money at all.&lt;/p&gt;&lt;p&gt;For example, the computer might be a present and he's poor or he uses a public computer like in a library or university.&lt;/p&gt;&lt;p&gt;Not everybody has a credit card and other ways of buying Linden Dollars might be quite adventorous.&lt;/p&gt;&lt;p&gt;And if you're in such a situation, 10 L$ can be quite much money, when you're camping and get perhaps 5 L$ / 30 minutes. It's simple like that and since many people are either not willing or able to buy money and camping around is their only solution to get L$, 1 L$ is spent quite fast but 10 L$ already seem to be like a fortune.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">The Economist</dc:creator><pubDate>Mon, 14 Jul 2008 10:59:44 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816603</link><description>&lt;p&gt;Morning all.&lt;/p&gt;&lt;p&gt;Teal, that's been a reality for awhile actually.  Last year, that was balanced by corporations paying 3rd parties for creating sims that, as Hamlet put out in his book, generates visitor numbers that were better than any ad-sponsor could ever hope for on a web site.&lt;/p&gt;&lt;p&gt;But a number of corps are pulling out, due to many factors (SLA, content control, bad press, tightened budgets, etc).  I'm not certain that LL is tuning its marketing quickly enough to get around that yet; They've never been clear about what is actually 'free' and what is paid.&lt;/p&gt;&lt;p&gt;It used to be quite clear what Premium gave you - access to land and their forum.  Now you just need payment info on file for both; At this point Premium just gives you better support (in particular phone support and ticketing).  That's not worth the cost, even to me!  [Ignoring the L$ they throw at you as a token amount these days, since its cheaper to buy it directly.]&lt;/p&gt;&lt;p&gt;As a contrast, take &lt;a href="http://There.com" rel="nofollow noopener" target="_blank" title="There.com"&gt;There.com&lt;/a&gt;.  They are reasonably clear about money - Membership is free, but hobbled as a 'visitor' without access to certain things like Voice.  Only US$10 (one-time payment) gets you the Premium features such as Voice; And once they've got you on that payment screen, it gives you a one-time discount on Tbux (effectively making their Premium cost free if you buy the equiv of US$50 in T, IIRC).  Until recently I've successfully 'lived' off that for nearly two years (while still having a lot of fun) - the only reason that's changed is that I rented a building from them for a couple months, and will be reverting back to 'nomad' status shortly...&lt;/p&gt;&lt;p&gt;If LL can lure folks more clearly to their currency-buying system, or make the Premium account actually *worth* something again (alternatively making it very clear what it gives you now), things may turn out better.&lt;/p&gt;&lt;p&gt;Of course, there's always the more drastic measure of removing the ability to give money via script...  ;)&lt;/p&gt;&lt;p&gt;--TSK&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">T_S_Kimball</dc:creator><pubDate>Sun, 13 Jul 2008 06:51:30 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816602</link><description>&lt;p&gt;Hi Gwyn - great post&lt;br&gt;The wanting services for free attitude has another impact too. I came in world a year ago and as someone who has the skills to build and design content I have to admit I have not even attempted to make and sell anything in SL. Why because in RL I can get $100.00 an hour using the same skills and why knock myself out for a culture that demands expects and only values freebies.&lt;br&gt;That said I have a premium account, a small block of land and I do spend in world. As far as I am concerned it's cheap entertainment. I happily pay to go to the movies so I see Sl as entertainment and no different.&lt;/p&gt;&lt;p&gt;Framing virtual objects as objects to buy I think is a bad marketing move as people want something solid.(As pervious comments verify) framing Sl as entertainment might however shift the perception of customers. So people shop because it is fun - you dress your avatar in great gear because it reflects the person you are and it fun to do that. To people who want freebies and JUST freebies (after being in world a little while) I say that if you want to represent yourself being a tight fisted, aesthetically challenged, twit... go ahead but don't expect good content to be around in the future because designers are not going to work for nothing.They might try it for a while or have give aways to promote something but doing it year in and year out?&lt;/p&gt;&lt;p&gt;One thing however in Australia your PhD student would be living well below the poverty line and the computer and connection my be supplied by the university.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Teal Etzel</dc:creator><pubDate>Sat, 12 Jul 2008 07:45:10 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816601</link><description>&lt;p&gt;Land crisis or confidence crisis is sorta the same issue. "We're on it" is positive, but committments would be more encouraging than more promises from LL.&lt;/p&gt;&lt;p&gt;Issue on Land sales is: the SL land mass grew more than 35% in the last 2 months--the grid was already empty and now is even more so. Isn't the point of the virtual world to meet other people? So we hear that there were some new land sales--from education mainly (and lot of broke Phds and more broke students scavenging free stuff--come the Dump sim btw)&lt;/p&gt;&lt;p&gt;So lot of activity at LL land store--but who is going buy sims for the rest of 2008? Education sims are a lot cheaper than the ones we buy and their tier is also less.&lt;/p&gt;&lt;p&gt;250 staff at LL--working harder for less revenue? Maybe they all gonna become Phds also?&lt;/p&gt;&lt;p&gt;ps--and Laetizia--you right, there is no land, no water--only neighbors and landlords. You can go to 4000m to avoid the neighbors at least unless you must see the "water" and "sunset"!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">RightAsRain Rimbaud</dc:creator><pubDate>Fri, 11 Jul 2008 04:37:12 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816600</link><description>&lt;p&gt;People fill your tip jars because you are universally loved, cherished and respected, Prokofy. You're right up there with Torley in the Love Machine.&lt;/p&gt;&lt;p&gt;Gwyn, I did not make an "argument", I stated how, according to me, most people think. And most people do not have domain names. As Aleister correctly said, it's a perception thing.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Laetizia Coronet</dc:creator><pubDate>Fri, 11 Jul 2008 02:00:00 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816599</link><description>&lt;p&gt;The problem is socialism, real and virtual.&lt;/p&gt;&lt;p&gt;The problem is the freetard culture, and we have you and all your early adapter oldbie friends to thank for inflicting this on us.&lt;/p&gt;&lt;p&gt;Everybody can pay something. I charge at least a $1 for freebies. Why should I tier somebody else's loss leader for free?&lt;/p&gt;&lt;p&gt;The fact is, people don't pay not because the are all slugs, but because they aren't asked. I ask. They pay. I put out tip jars, they fill all the time in the public land preserve to help support tier. You have to ask.&lt;/p&gt;&lt;p&gt;Prokofy&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Prokofy</dc:creator><pubDate>Thu, 10 Jul 2008 17:45:35 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816598</link><description>&lt;p&gt;And you're still wrong, it's a lease agreement not an ownership agreement :P&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ciaran Laval</dc:creator><pubDate>Thu, 10 Jul 2008 16:49:28 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816597</link><description>&lt;p&gt;Translations into Portugese are among the 3 most demanded translations from me. And businessowners in SL pay well for them. Interesting you say the Portugese/Brazilians are not willing to spend money.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Peter Stindberg</dc:creator><pubDate>Thu, 10 Jul 2008 13:59:18 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816596</link><description>&lt;p&gt;Dale, if I interpret Prokofy's words correctly (and I'm often accused of being a bad "interpreter"), the crisis comes mostly from land prices having dropped dramatically due to an excess of supply for a lack of demand — making land barons (also known as "wholesale buyers of land", since LL relies upon them to buy whole sims and parcel them out accordingly) suffer from the lack of sales and the tier payments they have to sustain until the demand grows again. Remember that all these people are mostly short-term profit-makers, they cannot hold unto land for months and months until the crisis is over. They need to buy quick and sell quick, or they'll lose money every month due to tier. Linden Lab is quoted to be the major agent in the crisis by oversupplying land for a slow growth in the user base — namely, in the number of residents that are, indeed, interested in "buying land".&lt;/p&gt;&lt;p&gt;Laetizia, I'm sorry, but your argument is really old and outdated. Sure it's not "real" nor tangible; and exactly as you mention, we "buy" intangible goods all the time, and assign value to them although they're just bits and bytes: imagine domain names under .com, for instance. It's amazing how people make a profit by hoarding names that they invent or look up on dictionaries. So I agree that it takes some time to mentalities to change and understand that a bunch of pixels on the screen has some value (because mostly someone is maintaining the servers that allow it to be there, 24h a day).&lt;/p&gt;&lt;p&gt;I've always been a supporter of &lt;i&gt;value-added services&lt;/i&gt;. If "land" in SL is just land, without any concept of value added on top of it, no wonder that too much land is a bad idea, since the only variable in the equation will be how cheap you can get it. I've been often accused of "not understanding anythin about the land business" when claiming that the problem with most small-scale land barons is that they just wish to make a quick profit without effort: buying wholesale, parcelling it, announcing it for sale, getting rid of it as quickly as possible, buying some more. You're simply too dependent on the market changes for that. Sure, it means that sometimes the high risk yields high profits (that's true for everything in an open market economy...), but it also means that it's as risky as gambling on the stock market.&lt;/p&gt;&lt;p&gt;Planned communities, adding services (like protection from griefers; zoning rules; dealing with abuse), providing events and entertainment, all these are factors that make land be more important, and attract potential customers because of the value-added service. It also means that the land prices can fluctuate, but &lt;i&gt;your&lt;/i&gt; price will mostly depend on the services you provide on top of the price. That's why in real life you can get a virtual host with 300 GB from Dreamhost for 6 USD per month, but Verio charges for what &lt;i&gt;apparently&lt;/i&gt; is the same service about US$1000/month. The range of services provided by Verio is on a completely different category than Dreamhost's (and I'm a DH fangirl, too!) and that's why they can charge 160 times as more! The value of "bandwidth" or "hardware" is pretty irrelevant in that case...&lt;/p&gt;&lt;p&gt;Then again, the argument that technology-related prices drop all the time is my favourite one :) But tell that to anyone in the land business and they'll crucify you for being a heretic. See &lt;a href="http://gwynethllewelyn.net/2008/04/09/economics-101-for-technology-investors/" rel="nofollow noopener" target="_blank" title="http://gwynethllewelyn.net/2008/04/09/economics-101-for-technology-investors/"&gt;one of my early articles&lt;/a&gt;, specially the comments. Let me quote Ciaran Laval:&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;Gwyn I’m sorry but you’re wrong on so many levels on this issue.&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;:)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gwyneth Llewelyn</dc:creator><pubDate>Thu, 10 Jul 2008 13:55:42 -0000</pubDate></item><item><title>Re: The Mighty Linden Dollar</title><link>https://gwynethllewelyn.net/2008/07/10/the-mighty-linden-dollar/#comment-9816595</link><description>&lt;p&gt;Well, at least I'm coherent. I don't spend money IRL either :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eggy Lippmann</dc:creator><pubDate>Thu, 10 Jul 2008 13:37:35 -0000</pubDate></item></channel></rss>